Changelog
Player-facing release notes for Map Enhance Mod. The project page currently shows version 0.8.0; the notes here are synced from the mod's in-code update notes through v0.8.0.
Latest download: Quark download
v0.8.0
- Adds double-click room filtering so you can focus routes that pass through a chosen room faster.
- Adds mini-map size controls.
- Improves floating map UI stability for panels and markers.
- Keeps your manual shop-filter choice for the current act.
v0.7.1
- Improves multiplayer compatibility when BaseLib is installed, so vanilla clients can join hosted lobbies more reliably.
- Locked routes keep their original highlight after you take another path.
v0.7.0
- Adds map room predictions: hover unvisited rooms to preview the next room and possible future question, combat, and treasure contents.
v0.6.3
- Adds route locking so a selected route stays highlighted while you compare routes or switch route preferences.
- Supports four-clicking a route in the route panel to quickly lock or unlock it.
v0.6.2
- Fixes a beta
v0.105.0startup issue where Map Enhance Mod could fail to load.
v0.6.1
- Fixes the multiplayer mixed-install sync issue introduced in
v0.6.0.
v0.6.0
- Support customizing the color of the map brush, and support synchronized multiplayer color settings for the same version mod.
- When opening the deck/card list on the map page, automatically hide the floating mini-map and route recommendation panel. Restore them when returning to the map.
v0.5.0
- Added a draggable and position-remembering mini-map.
- Optimized the performance of the map.
- Store the selected route, and the previous selected route can be restored after S&L.
v0.4.0
- Added 6 new UI languages: Japanese, Korean, Traditional Chinese, Russian, Spanish, and Brazilian Portuguese.
v0.3.2
- Improves performance by trimming always-on map UI work.
- Restores the route-analysis panel more reliably after combat returns to the map.
v0.3.1
- Improved the floating interaction experience of the Route Analysis panel.
- Fixed several known issues and improved overall stability.
v0.3.0
- Enhanced the preset system for the route style, adding advanced rating parameters that can be saved along with the preset.
- Improved the detailed description of the ratings, making the meaning of the advanced parameters more intuitive.
v0.2.2
- Fix the issue where the highlighted route no longer appears after reopening the map when it was previously locked.
- Fix the problem where the locked route needs to be clicked again to regain the highlight after returning to the map from a battle.
- Fix the issue where the "Must-Visit Shop" is automatically checked again after being manually unselected, and it reappears on subsequent map refreshes or when returning from a battle.
v0.2.1
- Fix the compatibility issues with the startup process in the current beta version.
v0.2.0
- Added a route analysis and recommendation panel to display and rank candidate paths.
- Added route sorting options based on elites, enemies, rest sites, unknown rooms, and more.
- Introduced quick style presets for fast switching between routing preferences.
- Improved floating map UI and legend integration to reduce visual clutter.
- Added panel collapsing, dragging, and resizing for better usability.
- Improved settings-page copy and interaction flow, with better localization support.
- Expanded logging and troubleshooting support for easier debugging.
- Fixed multiple state-sync, refresh, and UI consistency issues for better stability.
v0.1.0
- Initial release of the map enhancement mod.
- Added map node coloring by room type.
- Added live preview for map color settings in the settings page.
- Added opacity and brightness controls for display customization.
- Added basic config validation to reduce misconfiguration issues.
- Added logging support for easier troubleshooting.
- Added an
F8quick toggle to enable or disable the mod in-game.