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Changelog

Player-facing release notes for Map Enhance Mod. The project page currently shows version 0.8.0; the notes here are synced from the mod's in-code update notes through v0.8.0.

Latest download: Quark download

v0.8.0

  • Adds double-click room filtering so you can focus routes that pass through a chosen room faster.
  • Adds mini-map size controls.
  • Improves floating map UI stability for panels and markers.
  • Keeps your manual shop-filter choice for the current act.

v0.7.1

  • Improves multiplayer compatibility when BaseLib is installed, so vanilla clients can join hosted lobbies more reliably.
  • Locked routes keep their original highlight after you take another path.

v0.7.0

  • Adds map room predictions: hover unvisited rooms to preview the next room and possible future question, combat, and treasure contents.

v0.6.3

  • Adds route locking so a selected route stays highlighted while you compare routes or switch route preferences.
  • Supports four-clicking a route in the route panel to quickly lock or unlock it.

v0.6.2

  • Fixes a beta v0.105.0 startup issue where Map Enhance Mod could fail to load.

v0.6.1

  • Fixes the multiplayer mixed-install sync issue introduced in v0.6.0.

v0.6.0

  • Support customizing the color of the map brush, and support synchronized multiplayer color settings for the same version mod.
  • When opening the deck/card list on the map page, automatically hide the floating mini-map and route recommendation panel. Restore them when returning to the map.

v0.5.0

  • Added a draggable and position-remembering mini-map.
  • Optimized the performance of the map.
  • Store the selected route, and the previous selected route can be restored after S&L.

v0.4.0

  • Added 6 new UI languages: Japanese, Korean, Traditional Chinese, Russian, Spanish, and Brazilian Portuguese.

v0.3.2

  • Improves performance by trimming always-on map UI work.
  • Restores the route-analysis panel more reliably after combat returns to the map.

v0.3.1

  • Improved the floating interaction experience of the Route Analysis panel.
  • Fixed several known issues and improved overall stability.

v0.3.0

  • Enhanced the preset system for the route style, adding advanced rating parameters that can be saved along with the preset.
  • Improved the detailed description of the ratings, making the meaning of the advanced parameters more intuitive.

v0.2.2

  • Fix the issue where the highlighted route no longer appears after reopening the map when it was previously locked.
  • Fix the problem where the locked route needs to be clicked again to regain the highlight after returning to the map from a battle.
  • Fix the issue where the "Must-Visit Shop" is automatically checked again after being manually unselected, and it reappears on subsequent map refreshes or when returning from a battle.

v0.2.1

  • Fix the compatibility issues with the startup process in the current beta version.

v0.2.0

  • Added a route analysis and recommendation panel to display and rank candidate paths.
  • Added route sorting options based on elites, enemies, rest sites, unknown rooms, and more.
  • Introduced quick style presets for fast switching between routing preferences.
  • Improved floating map UI and legend integration to reduce visual clutter.
  • Added panel collapsing, dragging, and resizing for better usability.
  • Improved settings-page copy and interaction flow, with better localization support.
  • Expanded logging and troubleshooting support for easier debugging.
  • Fixed multiple state-sync, refresh, and UI consistency issues for better stability.

v0.1.0

  • Initial release of the map enhancement mod.
  • Added map node coloring by room type.
  • Added live preview for map color settings in the settings page.
  • Added opacity and brightness controls for display customization.
  • Added basic config validation to reduce misconfiguration issues.
  • Added logging support for easier troubleshooting.
  • Added an F8 quick toggle to enable or disable the mod in-game.

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