Changelog
Player-facing release notes for STS2 God Mod. The project page currently shows version 1.7.6; the notes here are synced from the mod's in-code update notes through v1.7.6.
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v1.7.6
- Cards can now stack multiple enchantments on the same card.
- Enchantment management now uses a two-column layout: pending enchantments on the left, applied enchantments on the right, and right-side items can be selected for removal instead of requiring a full clear.
- The Ancient refresh entry now has a clearer icon and is easier to spot in the UI.
v1.7.5
- Cards and relics can now be batch-added with a chosen quantity, so the same item can be added multiple times in one action.
- Hand size can now be set below 10 correctly instead of being silently clamped back to 10.
v1.7.0
- Statuses can now be marked to apply automatically to yourself at the start of each single-player combat.
- The card stat editor can now adjust a card's star cost, alongside energy cost, damage, block, and magic values. Imbued enchantment also works more reliably on supported cards.
- Edited card keywords and added effects are preserved more reliably when the deck is saved or restored.
- Custom deck presets refresh from local storage before use, so preset lists stay in sync after external changes.
v1.6.6
- Card added effects now support extra discard, stars, Weak, Vulnerable, Poison, Strength, and Dexterity.
- After restarting a campfire room, the extra remove-card option becomes available again when the removed card has been restored by the room reload.
v1.6.5
- The God (G) panel now opens correctly on the latest beta build while remaining compatible with the 0.103 stable build.
- Enemy previews in the spawn tool now handle both stable and beta bestiary layouts.
- Card catalog search no longer triggers dynamic card-text formatting errors from cards that need combat-only values.
v1.6.4
- You can now long-press
Vto toggle upgraded-card previews in more card screens, including post-combat rewards, deck view, the compendium card library, smith selection, inspect-card popups, and more. Leaving the current screen automatically resets the preview. - The upgraded-card preview hotkey can now be rebound locally, and its long-press trigger duration can be adjusted in Other Settings.
- Card, relic, potion, event, status, and enemy searches can now include effect text through a search toggle when you want broader matches beyond names and IDs.
- Simple word-form normalization also helps searches like
block/blocksmatch more reliably in the current game language. - The Other Settings page is more compact and easier to scan, with more related options grouped side by side.
v1.6.3
- Card and potion managers now support the same drag workflow as relics: drag catalog items into the current list to add them, or drag current items to the remove box to delete them.
- Potion/relic quick-action hints no longer mention card-only double-click upgrades, and the deck preset save button now uses the correct label.
v1.6.2
- In same-version multiplayer sessions, God Mod can now target yourself or a teammate.
- Supported teammate-target actions include editing resources, cards, potions, and relics; upgrading or removing target cards; removing target potions/relics; and adding preset potions/relics.
- The target selector is hidden in singleplayer, mixed-install sessions, and sessions that have not confirmed all players are on the same God Mod version.
- The combat shortcuts area is more compact and easier to scan.
v1.6.1
- Stable build compatibility fix.
v1.6.0
- Post-combat card rewards: customize how many choices appear.
- Post-combat relic rewards: can become an N-pick-1 from multiple candidates.
- Resource editor is more compact: common resource fields, reward counts, campfire helpers, and Ancient-related settings are grouped to save space.
- Fixed linked Ancient-style reward chains sometimes not finishing cleanup after you claim a reward.
- Fixed the God (G) panel not being hideable in some cases.
- Seed / RNG management (beta): includes card previews, upcoming event previews, and more.
v1.5.6
- Faster list editing: double-click a current card to upgrade it, triple-click current cards/relics/potions to remove them, and triple-click catalog items to add them.
- Fixed a stable-build issue where enabling Ancient relic refresh could leave the Neow room on a black screen.
- Improved beta-build compatibility around the Neow room, Ancient rooms, and the
Gpanel. - Added a
+10block combat shortcut and a current block field in resource editing. - You can now raise the maximum hand size above 10.
- Resource inputs and buttons are more compact, with a two-column layout on wide panels and one-column fallback on narrow panels.
v1.5.5
- The
Gpanel now opens correctly on the beta build. - Ancient/Neow option refreshes avoid invalid relic pairings.
- Fixed cases where the first Neow room could stop before the next choices appeared.
v1.5.4
- Added a new Expert Mode for mixed-install multiplayer, so higher-risk testing or setup changes can temporarily lift God Mod's mixed-install safety restrictions when needed.
- To reduce accidental desync risk, Expert Mode automatically resets to off whenever a new run starts.
v1.5.3
- Floating
Gbutton recovery is more reliable. - Fixed cases where the floating
Gbutton could disappear after restarting when edge snap, very low opacity, or visibility toggles were combined.
v1.5.2
- Fixed a black screen caused by relic info lookup failure on first run start.
- Ancient event handling is more reliable.
v1.5.1
- More flexible deck management outside combat in mixed-install mode.
- During combat, mixed-install compatibility still limits card editing to Hand for safer synchronization.
- Outside combat, you can switch the pile selector back to Deck to inspect and organize your deck cards more easily.
v1.5.0
- Added 6 more UI language options: Traditional Chinese, Japanese, Korean, Russian, Spanish, and Brazilian Portuguese.
- Mixed-install multiplayer now also supports +5 Energy, +5 Stars, Draw Cards, Full Heal, and Kill All Enemies.
- While mixed-install compatibility mode is active, card management is limited to Hand and the pile selector is forced to Hand.
- You can now add hand cards, remove hand cards, upgrade hand cards, and apply hand-card enchantments.
v1.4.3
- More stable mixed-install multiplayer.
- Mixed-install multiplayer is now safer and more stable when players are not all on the same God Mod version, with clearer compatibility messaging in the lobby.
v1.4.2
- Added a reset entry in Other Settings and Mod Config to restore local God Mod settings back to defaults.
- The reset flow now includes a second confirmation to help prevent accidental deletion of local settings and custom presets.
- You can now rebind the panel toggle hotkey and the room-restart hotkey in Other Settings, and adjust their long-press trigger durations separately.
- To avoid conflicts, these two long-press actions must use different keys.
v1.4.1
- Fixed the multiplayer campfire extra-remove flow so it is generated through the native rest-site option list, uses the correct owner player, and no longer consumes the entire campfire turn after removing a card.
- Fixed missing icon and localization follow-up issues that could break the rest-site sync flow, prevent the remove button from updating correctly, or lead to downstream multiplayer desyncs after leaving the campfire.
- Common numeric inputs in the G panel, such as draw count and enemy HP, now remember the last value you entered locally instead of resetting to 1 every time.
v1.4.0
- Multiplayer safety: most gameplay-editing tools that change cards, decks, relics, potions, resources, combat stats, enemies, and powers now use synchronized multiplayer actions instead of changing only the local client.
- Multiplayer compatibility: added a Relax multiplayer lobby check toggle in Other Settings. It defaults to the safer gameplay-affecting mode. Turning it off may make mixed host/client setups easier to join, but using gameplay-editing tools in that state can still cause desyncs, disconnects, or crashes.
- Hold-R room restart: added an Other Settings option to restart the current room by holding
Rfor 0.3s. It is enabled by default and does not add an extra button. - Stability and diagnostics: improved Hold-R restart reliability in event rooms, improved infinite preset restore fallback behavior, and refined log output to make multiplayer troubleshooting easier.
v1.3.3
- Mobile client compatibility hotfix.
v1.3.2
- Added a show/hide toggle plus size and opacity customization for the floating
Gbutton, with persistence and runtime sync. - Fixed cases like the Architect event where an embedded combat scene could create two
Gbuttons. - Added
Energy +5andStardust +5. - Added Traveler mode.
- The character filter in Add Card now reads the live character card pools, so modded characters and their cards also show up there.
- In true multiplayer,
AddCard(...)now goes through a custom synchronized action instead of changing local state directly. - The event catalog now includes
shared ancient, so shared ancient events likeDarvcan also appear in the list. - Fixed relic / potion presets saved as new presets getting lost after restarting the game.
- When saving relic, potion, or custom deck presets as new presets, duplicate names now automatically get
-1,-2, and so on.
v1.3.1
- Fixed an issue where campfire options could become unclickable on some devices unless the run was advanced through event jumping.
- Fixed an ancient-event flow issue that could leave the room stuck and unable to progress normally.
- Reduced redundant UI rebuilds when opening Mod Config to improve responsiveness.
v1.3.0
- Added a God Mod settings page in Mod Config so high-risk features can be disabled directly from the settings menu.
- Shared settings are now kept in sync between Mod Config and the in-run G panel.
- Improved relic preset editing.
v1.2.1
- On fresh installs,
Ancient RefreshandAncient Option Overrideare now disabled by default, so the mod stays closer to the vanilla experience until you turn them on manually. - Fixed the Ancient-room refresh button visibility: it now hides correctly after you choose an option or leave the room.
- Refined the visuals and interaction details for the settings panel and the floating
Gbutton, making controls clearer and easier to use.
v1.2.0
- Added mod language switching: Follow Game, English, and Simplified Chinese.
- Added relic presets and potion presets, including save, overwrite, delete, and one-click apply for default and custom presets.
- Added recent-first sorting across multiple catalogs: cards, relics, potions, statuses, events, and enemies.
- Improved card / status / event panel workflows, including upgraded card add, card catalog preview, status preview, and better recent item surfacing.
- Improved potion management: remove the selected potion and load current potions directly into the preset editor.
- Continued polish for the floating
Gbutton and main panel interaction: larger panel layout, more stable drag behavior, click sound feedback for the close button, and more reliable button position restore logic. - Expanded logs and troubleshooting info: startup logs include game version and enabled mod list; copied logs include mod / game version, language, platform, and enabled mod details; low-value log noise was reduced.
- Cleaned up and improved ancient event refresh logic and related logs.
- Fix: removed unnecessary temporary debug file output.
v1.1.0
- Added the option to unlock all functions.
- Added the "Ancestors SL" function.
- Fixed some functions that were not working on mobile devices, such as Ancestor Refresh, Card Deletion from Fire Pit, and Setting Maximum Health Value.
- Added support for viewing and copying Mod error logs, making it easier to troubleshoot issues.
v1.0.1
- Fixed a mod compatibility issue on mobile clients.
v1.0.0
- Completely overhauled the God Mode panel interaction, with clearer section grouping, a larger content area, and more focused access to commonly used tools.
- Greatly expanded the card editor with multi-card checkbox selection, batch upgrade/downgrade actions, one-click upgrade for matching cards, and full-pile upgrade/downgrade support.
- Card enchantments are no longer add-only; existing enchantments can now be edited or overwritten directly.
- Improved card filtering with support for all characters, the current character, individual character groups, and colorless cards, making card search much more convenient.
- Deck presets have been separated from the card editor into their own standalone section for a cleaner structure.
- Relic editing now supports selecting multiple targets for batch add and batch remove operations.
- Added support for extra card effects, along with a runtime patch to ensure those special effects actually take effect in play.
- The floating
Gbutton can now be dragged freely; it only auto-snaps and hides when moved back to the screen edge, and its position is remembered. - Added a new About / Guide section with usage tips.
- Enemy preview, card preview, creature drag movement, and several other interaction details have also been continuously improved.
v0.2.0
- Feature enhancement.
v0.1.0
- Initial release.