Skip to content

Slay the Spire 2 ​

Slay the Spire 2 notes cover

This area collects Slay the Spire 2 mechanics notes, including RNG, map generation, events, combat flow, mod debugging, and reproduction workflows.

Available Notes ​

What Acts Change ​

Explains how Overgrowth, Underdocks, Hive, and Glory affect map length, unknown count, event pools, monster pools, elite pools, boss pools, ancient pools, and whether unknown-room odds are act-specific.

Seed and RNG Mechanics ​

Explains why STS2 does not use one global random number for every result. Instead, the game derives multiple run-level and player-level RNG streams from a string seed, and reliable reproduction also depends on character, route, choices, player id, mods, and RNG counters.

Indie games, mods, and dev notes.